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HTML5 Game Jam 2012 - Saturday Tech Talks

Saturday, February 11, 2012 from 2:30 PM to 7:00 PM (GMT+0100)

Paris, France

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HTML5 Game Jam Saturday Tech Talk   more info Ended Free  
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Event Details

Join us during HTML5 Game Jam 2012 for an afternoon of Technical Talks :D You will meet awesome jamers and learn a lot about HTML5 games development!

 

The talks will be on the Jam venue at ISART Digital, 2 rue de la Roquette, PARIS (Metro Bastille).

Doors will open at 14:30, talks will start at 15:00. 

 

Advanced Web Rendering: webGL, Canvas and Gaming

HTML 5 Canvas brings dynamic 2D rendering with bitmap and shapes to the browser. webGL brings high-performance 3D graphics applications to the web. In this session, you’ll learn how to use JavaScript® and the Canvas Element to create rich 2D and 3D graphics for the web.

Speaker: Jonathan Feldstein, Software Developer - WebGL,  RIM

 

Alice.js: A Lightweight Independent CSS Engine

Alice.js is a new, experimental project started by Research In Motion® (RIM®) to exploit hardware accelerated graphics for web applications using CSS3 2D and 3D facilities. It is a micro JavaScript® library focused on creating fun, useful animations around web page elements (DIVs) using a single line of JavaScript code. This session introduces Alice, discusses how it was built and looks at some of its innovative aspects such as Organics - automated randomization to give animations a more organic non-repetitive feel. We’ll show a simple, concrete HTML5 game that makes use of these techniques and discuss how those same effects are also relevant to business applications

Speaker: Laurent Hasson, Technical Director – Web Platform, RIM

 

tQuery.js “Three.js Power + jQuery API Usability” or how to make a WebGL game in less than10min 

tQuery.js is a thin library on top of three.js. It has been designed to lower the barrier of entry for webgl projects. jQuery API is well-known by most of us. tQuery provides all the usual things you are used to with jQuery: element selector, chained API and clean plugin ecosystem. During this talk, we will show how to leverage tQuery flexibility to code a simple 3D game in less than 10min.

Speaker: Jerome Etienne, HTML5 lover 

  

Usage of Buffers in HTML5 development

A talk about various use cases of a very powerful and yet not very well know feature of canvas element : it's ability to be treated as a buffer. It will be illustrated by real world usages exemples : pre-rendering complew objects (reducing draw calls), pre-processing (pixel manipulation), hitmap / clickmap (collision detection), preformance optimisation (buffer-based render cycle).

Speaker : Szymon Pilkowski - Researcher at Bigpoint, previously HTML5 Game Developer at Crytek

 

HTML5 multiplayer games - the server side

What features are to be expected from a simple game server ?
How to leverage the power of the node.js + websockets combo ?
We will share some experience and provide feedbacks from our current project : a server for simple multiplayer HTML5 social games.

Speaker : Pierre Lancien, co-Founder of Toxicode

 

More speakers to be announced.... :D